![]() She won’t be lost in Random by herself however, as the chance encounter with an all-powerful living dice-aptly named Dicey-gives her both the companionship and the abilities to fend off the nightmares ahead. ![]() Knowing nothing but Onecroft, Even must make the jump to leave her home behind and learn to grow through a world hell-bent on swallowing her up entirely. The act of the “one true roll” itself is an apocalyptic one, with H.G Wells type mechanical beasts descending on the town in search of children while led by the wicked Nanny Fortuna, whose cackling presence makes it very clear that you don’t want to get caught here.Ī year later Even finds herself with troubling premonitions of her sister needing help, and the appearance of a ghostly visage prompts the young girl to head out on a rescue quest. While this is supposedly to be the highest honour one can get, it is clear from the dread that befalls both Odd, Even and the town of Onecroft that all may not be as it seems. Even’s world is shattered when her sister Odd is whisked away by the queen at her twelfth birthday to live in Sixtopia. We enter into the chaotic world of Random through the naïve eyes of Even, a child of Onecroft approaching her twelfth birthday. Zoink claims to have poured their hearts into this project, and it is certainly evident at every point. The likes of the Shadowman are the stuff of nightmares, while Twoburg’s mayor comes straight out of a Tim Burton animation, or the delightful Dicey from a Ghibli tale. The inhabitants of each world too are all wonderfully designed. The imaginative breadth of some kingdoms are truly breathless, and it is always worth just exploring every twist and turn of Twoburg’s winding alleys or the sprawl of Threetopia’s trenches for their design alone. This is a world that is every bit a dream, with all manner of bizarre creations both structural and living spread throughout it. ![]() The art of Random is also wonderfully crafted. As you move through it the world unravels itself around you, teaching you more and more of how it all functions, and whether the supposed chance of every dice roll is, in fact, ever truly random. There is a genuine excitement to entering each kingdom and seeing how the simplicity of a dice number informs how the Zoink Games creative team have imagined it to be. ![]() This is the kind of wonderful, in-depth thought that has gone into creating the world of Random, with every area possessing unique qualities that all come together to form this wholly imaginative dreamscape that is quite simply brilliant to experience. Shops sell only things that come in pairs such as socks and shoes, the mayor of the town has a dark double building his own inverse Twoburg to mirror the first, and everything he does is spoken in rhyme since it hinges on a pair of linked words. Living in Twoburg has poisoned every resident with a compulsion for needing doubles everywhere many residents have split personalities, or come as twins or, indeed, need everything to be in twos. Every facet of life must have its double in Twoburg, including its citizens’ own personalities. For example Twoburg and its citizens are all about doubles and mirroring. 1’s live in squalor, taking only the scraps of those of the other kingdoms, while the 6’s are the elite of society, getting to live in the queen’s kingdom of Sixtopia.Įach of these kingdoms is also entirely unique in their own right and usually possess some sort of distinct quirk tied to their dice number. Lower rolls place you as a lower-class citizen, doomed to forever only facilitate the lives of those above you. Imagine Brave New World if created by Studio Ghibli or Lewis Carroll and you’ve got how Random functions. Every child of Random must face the queen’s roll at their twelfth birthday, and however you roll will determine your classification as a citizen for the rest of your life. ![]() This dystopia is segmented into 6 kingdoms, one for each side of a dice, and your residency in any kingdom is determined by which way the dice falls at childhood. Every part of the game’s design from its mechanics to its world and story stems from this in wonderful and often unique fashion.įor the world of Random the dice is king-or rather, queen. Lost in Random revolves all around one very simple idea: the randomness of a dice roll. Colourful characters both wonderful and nightmarish, a child protagonist whose innocence and pure heart always wins out, and a magical story that has plenty of hope and comfort to dish out to any fortunate enough to pass through it Lost in Random is a truly special game and piece of art. Lost in Random is one of the more unique games I have played in quite some time, with a novel concept and a wondrous world that has all the incredible hallmarks of a Miyazaki-esque dreamscape. Leave nothing to chance this fall, get yourself over to the Queendom of Random and lose yourself in a truly magical, dreamlike, and exceptional journey with Zoink’s Lost in Random. ![]()
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